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Learning a Color Algorithm from Examples
(1987-06-01)
We show that a color algorithm capable of separating illumination from reflectance in a Mondrian world can be learned from a set of examples. The learned algorithm is equivalent to filtering the image data---in which ...
Ill-Posed Problems in Early Vision
(1987-05-01)
The first processing stage in computational vision, also called early vision, consists in decoding 2D images in terms of properties of 3D surfaces. Early vision includes problems such as the recovery of motion and ...
A Multiple Representation Approach to Understanding the Time Behavior of Digital Circuits
(1987-05-01)
We put forth a multiple representation approach to deriving the behavioral model of a digital circuit automatically from its structure and the behavioral simulation models of its components. One representation supports ...
On Dynamic Models of Robot Force Control
(1986-07-01)
For precise robot control, endpoint compliance strategies utilize feedback from a force sensor located near the tool/workpiece interface. Such endpoint force control systems have been observed in the laboratory to be ...
Interaction of Different Modules in Depth Perception: Stereo and Shading
(1987-05-01)
A method has been developed to measure the perceived depth of computer generated images of simple solid objects. Computer graphic techniques allow for independent control of different depth queues (stereo, shading, ...
Functional Abstraction From Structure in VLSI Simulation Models
(1987-05-01)
High-level functional (or behavioral) simulation models are difficult, time-consuming, and expensive to develop. We report on a method for automatically generating the program code for a high-level functional simulation ...
The Revised Revised Report on Scheme or An Uncommon Lisp
(1985-08-01)
Data and procedures and the values they amass, Higher-order functions to combine and mix and match, Objects with their local state, the message they pass, A property, a package, the control of point for a catch- In the ...
Using Program Transformation to Improve Program Translation
(1987-05-01)
Direct, construct by construct translation from one high level language to another often produces convoluted, unnatural, and unreadable results, particularly when the source and target languages support different ...
Parallel Algorithms for Computer Vision on the Connection Machine
(1986-11-01)
The Connection Machine is a fine-grained parallel computer having up to 64K processors. It supports both local communication among the processors, which are situated in a two-dimensional mesh, and high-bandwidth ...
Computing Visible-Surface Representations
(1985-03-01)
The low-level interpretation of images provides constraints on 3D surface shape at multiple resolutions, but typically only at scattered locations over the visual field. Subsequent visual processing can be facilitated ...