Browsing by Title

Now showing items 3338-3357 of 4790

  • Program Improvement by Automatic Redistribution of Intermediate Results 

    Unknown author (MIT Artificial Intelligence Laboratory, 1988-05)
    The problem of automatically improving the performance of computer programs has many facets. A common source of program inefficiency is the use of abstraction techniques in program design: general tools used in a specific ...

  • Program Memo about EYE 

    Unknown author (1966-12-01)
    EYE is a program (on the Vision System tape with the name EYE BALL) which displays on the 340 field of view of the vidisector. The program is controlled by the light pen, which selects various modes and options; and by the ...

  • A Program Testing Assistant 

    Unknown author (1981-11-01)
    This paper describes the design and implementation of a program testing assistant which aids a programmer in the definition, execution, and modification of test cases during incremental program development. The testing ...

  • A Program to Output Stored Pictures 

    Unknown author (MIT Artificial Intelligence Laboratory, 1972-06)
    A program called LPTSEE has been written for use with the MIT vision system. LPTSEE makes use of the overprint capability of the line printer to allow the user to output a stored picture image.

  • Program Translation via Abstraction and Reimplementation 

    Unknown author (1986-12-01)
    Essentially all program translators (both source-to-source translators and compilers) operate via transliteration and refinement. This approach is fundamentally limited in the quality of the output it can produce. In ...

  • Program Understanding through Cliché Recognition 

    Unknown author (MIT Artificial Intelligence Laboratory, 1981-12)
    We propose research into automatic program understanding via recognition of common data structures and algorithms (clichés). Our goals are two-fold: first, to develop a theory of program structure which makes such recognition ...

  • Programmable Applications: Interpreter Meets Interface 

    Unknown author (1991-10-01)
    Current fashion in "user-friendly'' software design tends to place an overreliance on direct manipulation interfaces. To be truly expressive (and thus truly user-friendly), applications need both learnable interfaces ...

  • Programmable Self-Assembly: Constructing Global Shape using Biologically-inspire 

    Unknown author (2001-06-01)
    In this thesis I present a language for instructing a sheet of identically-programmed, flexible, autonomous agents (``cells'') to assemble themselves into a predetermined global shape, using local interactions. The ...

  • The Programmer's Apprentice Project: A Research Overview 

    Unknown author (1987-11-01)
    The goal of the Programmer's Apprentice project is to develop a theory of how expert programmers analyze, synthesize, modify, explain, specify, verify, and document programs. This research goal overlaps both artificial ...

  • The Programmer's Apprentice: A Program Design Scenario 

    Unknown author (1987-11-01)
    A scenario is used to illustrate the capabilities of a proposed Design Apprentice, focussing on the area of detailed, low-level design. Given a specification, the Design Apprentice will be able to make many of the ...

  • PROGRAMMER: A Language for Writing Grammars 

    Unknown author (1969-11-01)
    This memo describes PROGRAMMER, a parser for natural language. It consists of a language for writing grammars in the form of programs, and an interpreter which can use these grammars to parse sentence. PROGRAMMER is ...

  • Programming a Sensor Network as an Amorphous Medium 

    Unknown author (2006-06)
    In many sensor network applications, the network is deployedto approximate a physical space. The network itself is not ofinterest: rather, we are interested in measuring the propertiesof the space it fills, and of establishing ...

  • Programming an Amorphous Computational Medium 

    Unknown author (2004-09)
    Amorphous computing considers the problem of controllingmillions of spatially distributed unreliable devices which communicateonly with nearby neighbors. To program such a system, we need a highleveldescription language ...

  • Programming Cliches and Cliche Extraction 

    Unknown author (MIT Artificial Intelligence Laboratory, 1982-02)
    The programmer's apprentice (PA) is an automated program development tool. The PA depends upon a library of common algorithms (cliches) as the source of its knowledge about programming. The PA can be made more usable if ...

  • Programming Manifolds 

    Unknown author (2007)
    Many programming domains involve the manipulation of values distributed through a manifold - examples include sensor networks, smart materials, and biofilms. This paper describes a programming semantics for manifolds based ...

  • Programming Viewed as an Engineering Activity 

    Unknown author (1978-01-01)
    It is profitable to view the process of writing programs as an engineering activity. A program is a deliberately contrived mechanism constructed from parts whose behaviors are combined to produce the behavior of the ...

  • Progress in Extending the VIRGIN Program 

    Unknown author (MIT Artificial Intelligence Laboratory, 1971-09)
    The VIRGIN program will interpret pictures of simple scenes. This paper describes a program, SINNER, which will deal with picture which contain cracks and shadows. In addition to handling pictures of this richer world, ...

  • Progress in Vision and Robotics 

    Unknown author (1973-05-01)
    The Vision Flashes are informal working papers intended primarily to stimulate internal interaction among participants in the A.I. Laboratory's Vision and Robotics group. Many of them report highly tentative conclusions ...

  • A Progress Report on the Discourse and Reference Components of PAL 

    Unknown author (1978-04-01)
    This paper reports on research being conducted on a computer assistant, called PAL. PAL is being designed to arrange various kinds of events with concern for the who, what, when, where and why of that event. The goal ...

  • The Progressive Construction of Mind 

    Unknown author (1980-06-01)
    We propose a vision of the structure of knowledge and processes of learning based upon the particularity of experience. Highly specific cognitive structures are constructed through activities in limited domains of ...