Browsing by Author "Leach, Craig"
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A GPU-Based level of detail system for the real-time simulation and rendering of large-scale granular terrain
Leach, Craig (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2014)Real-time computer games and simulations often contain large virtual outdoor environments. Terrain forms an important part of these environments. This terrain may consist of various granular materials, such as sand, rubble ...