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Interactive cultural story-telling virtual environments using San stories

dc.contributor.advisorBlake, Edwin Hen_ZA
dc.contributor.authorLesaoana, Men_ZA
dc.date.accessioned2014-08-13T19:31:17Z
dc.date.accessioned2018-11-26T13:52:52Z
dc.date.available2014-08-13T19:31:17Z
dc.date.available2018-11-26T13:52:52Z
dc.date.issued2004en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/6411
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/11427/6411
dc.descriptionBibliography: leaves 80-85.en_ZA
dc.description.abstractStory-telling is being used for the preservation of culture, and interactive story-telling in particular is attractive for its ability to provide the user with a hands-on experience. We explored the feasibility of interactive story-telling in relation to the San culture of South Africa by investigating the effect of interactivity on users' perceived levels of presence. Presence refers to the feeling of being there in a virtual environment (VE presence). We also investigated the level of presence in the story (story presence). Priming as a contributor to presence, and the relationship between VE presence, story presence, and enjoyment were also investigated. These investigations were made based on two virtual environments (one allowing intcraction with the story and the other not interactive) and two priming materials (one relevant to San culture nnd the other not relevant).en_ZA
dc.language.isoengen_ZA
dc.subject.otherComputer Scienceen_ZA
dc.titleInteractive cultural story-telling virtual environments using San storiesen_ZA
dc.typeThesisen_ZA
dc.type.qualificationlevelMastersen_ZA
dc.type.qualificationnameMScen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.publisher.facultyFaculty of Scienceen_ZA
dc.publisher.departmentDepartment of Computer Scienceen_ZA


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