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Softbridge : a socially aware framework for communication bridges over digital divides
(2009)
Computer scientists must align social and technical factors for communication technologies in developing regions yet lack a framework to do so. The novel Softbridge framework comprises several components to address this ...
A comparison of statistical and geometric reconstruction techniques : guidelines for correcting fossil hominin crania
(2007)
The study of human evolution centres, to a large extent, around the study of fossil morphology, including the comparison and interpretation of these remains within the context of what is known about morphological variation ...
An open source model for teaching environments incorporating wireless devices
(2007)
Attempts have been made at bridging the digital divide in schools using desktop PC systems without much success. As a result many computer laboratories sit empty. There are many reasons for these failures. Often there are ...
A capacity limited, cognitive constructionist model of virtual presence
(2007)
The capacity Limited, Cognitive Constructionist (CLCC) model of presence is proposed as an information processing model of presence, which is demonstrated to have more theoretical power than extant models. The CLCC model ...
Universal web application server
(2007)
The growth of the World Wide Web has in large part been made possible by the technologies that power it. These are the Web servers and Web browsers that many take for granted. Each has evolved to support the changing needs ...
Distributed authentication to preserve privacy through smart card based biometric matching
(2000)
This thesis focuses on privacy concerns, specifically those relating to the storage and use of biometrics. These concerns result from the fact that biometric information is unique. This uniqueness makes the biometric a ...
A lightweight interface to local grid scheduling systems
(2009)
Many complex research problems require an immense amount of computational power to solve. In order to solve such problems, the concept of the computational Grid was conceived. Although Grid technology is hailed as the next ...
Parallel fluid dynamics for the film and animation industries
(2009)
The creation of automated fluid effects for film and media using computer simulations is popular, as artist time is reduced and greater realism can be achieved through the use of numerical simulation of physical equations. ...
Towards realistic interactive sand : a GPU-based framework
(2009)
Many real-time computer games contain virtual worlds built upon terrestrial landscapes, in particular, "sandy" terrains, such as deserts and beaches. These terrains often contain large quantities of granular material, ...