Search
Now showing items 71-80 of 81
A connectionist explanation of presence in virtual environments
(2003)
Presence has various definitions, but can be understood as the sensation that a virtual environment is a real place, that the user is actually in the virtual environment rather than at the display terminal, or that the ...
Towards a general framework for Digital Rights Management (DRM)
(2007)
Digital rights management (DRM) can be defined as a technology that enables persistent access control. The common understanding of DRM is that of a technology that enables means to thwart piracy of digital multimedia through ...
A structured approach to network security protocol implementation
(2005)
The implementation of network security protocols has not received the same level of attention in the literature as their analysis. Security protocol analysis has successfully used inference logics, like GNY and BAN, and ...
Accelerating genomic sequence alignment using high performance reconfigurable computers
(2008)
Reconfigurable computing technology has progressed to a stage where it is now possible to achieve orders of magnitude performance and power efficiency gains over conventional computer architectures for a subset of high ...
Emergent Communication: The evolution of simplistic machines using different communication types
(2009)
The methods of transmitting information may be divided as follows: direct; and, indirect. The âdirectâ method occurs when a creature transmits a signal that other creatures in its local environment can receive. Word of ...
An Adjectival Interface for procedural content generation
(2008)
In this thesis, a new interface for the generation of procedural content is proposed, in which the user describes the content that they wish to create by using adjectives. Procedural models are typically controlled by ...
An adaptive agent architecture for exogenous data sales forecasting
(2006)
In a world of unpredictability and complexity, sales forecasting is becoming recognised as essential to operations planning in business and industry. With increased globalisation and higher competition, more products are ...
Music education software : an HCI evaluation of existing software and prototype implementation of an ear training programme based on a proposed approach
(2003)
This research paper uses Human Computer Interaction(HCI) evaluation methods, namely questionnaires and interviews, to obtain information about the kind of music software currently in common use in music departments, and ...
The spatial learning method : facilitation of learning through the use of cognitive mapping in virtual reality
(2002)
When moving through an environment, people unconsciously build up a mental image, or cognitive map, of that environment. When later planning a trip or giving directions to someone else, they can mentally walk through the ...
Interactive 3-D spatial analysis in a virtual reality environment
(2004)
The emergence of virtual reality and related tools enables the fundamental infrastructure to begin building virtual cities, which can provide an interactive simulation and analysis environment for planning and management ...