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Initial Report on a LISP Programmer's Apprentice
(1976-12-01)
This is an initial report on the design and partial implementation of a LISP programmers apprentice, an interactive programming system to be used by an expert programmer in the design, coding, and maintenance of large, ...
Procedures as a Representation for Data in a Computer Program for Understanding Natural Language
(1971-01-01)
This paper describes a system for the computer understanding of English. The system answers questions, executes commands, and accepts information in normal English dialog. It uses semantic information and context to ...
Computer Analysis of Visual Properties of Curved Objects
(1971-05-01)
A method is presented for the visual analysis of objects by computer. It is particularly well suited for opaque objects with smoothly curved surfaces. The method extracts information about the object's surface properties, ...
DDD: Density Distribution Determination
(MIT Artificial Intelligence Laboratory, 1973-03-08)
This paper presents a solution to the problem of determining the distribution of an absorbing substance inside a non-opaque non-scattering body from images or ray samplings. It simultaneously solves the problem of determining ...
Visual Feedback in a Coordinated Hand-Eye System
(MIT Artificial Intelligence Laboratory, 1972-08)
A system is proposed for the development of new techniques for the control and monitoring of a mechanical arm-hand. The use of visual feedback is seen to provide new interactive capabilities in a machine hand-eye system. ...
An Approach to Three-Dimensional Decomposition and Description of Polyhedra
(MIT Artificial Intelligence Laboratory, 1972-07)
This paper presents a description methodology for trihedral planar solids that, as in Roberts' approach, decomposes an object into simpler components. The present approach, however, is more sophisticated and results in a ...
Shedding Light on Shadows
(MIT Artificial Intelligence Laboratory, 1972-06)
This paper describes methods which allow a program to analyze and interpret a variety of scenes made up of polyhedra with trihedral vertices. Scenes may contain shadows, accidental edge alignments, and some missing lines. ...
VISHEM: A bag of "robotics" formulae
(MIT Artificial Intelligence Laboratory, 1972-12)
Here collected you will find a number of methods for solving certain kinds of "algebraic" problems found in vision and manipulation programs for our AMF arm and our TVC eye. They are collected here to avoid the need to ...
The Projective Approach to Object Description
(MIT Artificial Intelligence Laboratory, 1972-12-15)
A methodology is presented for generating descriptions of objects from line drawings. Using projection of planes, objects in a scene can be parsed and described at the same time. The descriptions are hierarchical, and lend ...
Summary of Selected Vision Topics
(MIT Artificial Intelligence Laboratory, 1972-07)
This is an introduction to some of the MIT AI vision work of the last few years. The topics discussed are 1) Waltz's work on line drawing semantics, 2) heterarchy, 3) the ancient learning business and 4) copying scenes. ...