Browsing Computer Science and Artificial Intelligence Lab (CSAIL) by Title

Now showing items 2595-2614 of 2625

  • What is Delaying the Manipulator Revolution? 

    Unknown author (MIT Artificial Intelligence Laboratory, 1978-02)
    Despite two decades of work on mechanical manipulators and their associated controls, we do not see wide-spread application of these devices to many of the tasks to which they seem so obviously suited. Somehow, a variety ...

  • What Makes a Good Feature? 

    Unknown author (1992-04-01)
    Using a Bayesian framework, we place bounds on just what features are worth computing if inferences about the world properties are to be made from image data. Previously others have proposed that useful features reflect ...

  • What the Assassin's Guild Taught Me About Distributed Computing 

    Unknown author (2006-05-27)
    Distributed computing and live-action roleplaying share many of thesame fundamental problems, as live-action roleplaying games commonly include simulations carried out by their players.Games run by the MIT Assassin's Guild ...

  • What to Read: A Biased Guide to AI Literacy for the Beginner 

    Unknown author (MIT Artificial Intelligence Laboratory, 1972-11)
    This note tries to provide a quick guide to AI literacy for the beginning AI hacker and for the experienced AI hacker or two whose scholarship isn't what it should be. most will recognize it as the same old list of classic ...

  • What's in a Tune 

    Unknown author (1974-11-01)
    The work reported here began with two fundamental assumptions: 1) The perception of music is an active process; it involves the individual in selecting, sorting, and grouping the features of the phenomena before her. ...

  • What's What 

    Unknown author (MIT Artificial Intelligence Laboratory, 1971-03)
    An outline of the modules used in the copy demonstration, the reasons for doing robotics, and some possible directions for further work.

  • Why are There so Few Female Computer Scientists? 

    Unknown author (1991-08-01)
    This report examines why women pursue careers in computer science and related fields far less frequently than men do. In 1990, only 13% of PhDs in computer science went to women, and only 7.8% of computer science ...

  • Why Conniving is Better than Planning 

    Unknown author (1972-02-01)
    A higher level language derives its great power form the fact that it tends to impose structure on the problem solving behavior for the user. Besides providing a library of useful subroutines with a uniform calling ...

  • Why Conniving is Better than Plannng 

    Unknown author (1972-04-01)
    This paper is a critique of a computer programming language, Carl Hewitts PLANNER, a formalism designed especially to cope with the problems that Artificial Intelligence encounters. It is our contention that the ...

  • Why Do We See Three-dimensional Objects? 

    Unknown author (1992-06-01)
    When we look at certain line-drawings, we see three-dimensional objects. The question is why; why not just see two-dimensional images? We theorize that we see objects rather than images because the objects we see are, ...

  • Why Stereo Vision is Not Always About 3D Reconstruction 

    Unknown author (1993-07-01)
    It is commonly assumed that the goal of stereovision is computing explicit 3D scene reconstructions. We show that very accurate camera calibration is needed to support this, and that such accurate calibration is difficult ...

  • Wicked Problems and Gnarly Results: Reflecting on Design and Evaluation Methods for Idiosyncratic Personal Information Management Tasks 

    Unknown author (2008-02-10)
    This paper is a case study of an artifact design and evaluation process; it is a reflection on how right thinking about design methods may at times result in sub-optimal results. Our goal has been to assess our decision ...

  • Wide-Area Egomotion Estimation from Known 3D Structure 

    Unknown author (2006-01-09)
    We describe an algorithm that takes as inputs a coarse3D model of an environment, and a video sequence acquiredwithin the environment, and produces as output an estimateof the camera s 6-DOF egomotion expressed in the ...

  • WIRElist 

    Unknown author (1969-01-01)
    This memo describes a design aid used for the automatic production of wirelists for machine or hand wiring of wire-cards.

  • Workshop on the Design and Control of Dextrous Hands 

    Unknown author (1982-04-01)
    The Workshop for the Design and Control of Dexterous Hands was held at the MIT Artificial Intelligence Laboratory on November 5-6, 1981. Outside experts were brought together to discuss four topics: kinematics of hands, ...

  • World Wide Web Without Walls 

    Unknown author (2007-08-24)
    Today's Web is built upon a particular symbiotic relationship betweensites and users: the sites invest capital to create and market a setof features, and users gain access to the sites often in exchange fortheir data (e.g., ...

  • Worms of Ganymedes - Hazards of Image "Restoration" 

    Unknown author (MIT Artificial Intelligence Laboratory, 1980-09)

  • Wrist-Partitioned Inverse Kinematic Accelerations and Manipulator Dynamics 

    Unknown author (1983-04-01)
    An efficient algorithm is presented for the calculation of the inverse kinematic accelerations for a 6 degree-of-freedom manipulator with a spherical wrist. The inverse kinematic calculation is shown to work synergistically ...

  • Writing and Representation 

    Unknown author (MIT Artificial Intelligence Laboratory, 1988-09)
    This paper collects several notes I've written over the last year in an attempt to work through my dissatisfactions with the ideas about representation I was taught in school. Among these ideas are the notion of a 'world ...

  • Wumpus Advisor 1: A First Implementation Program that Tutors Logical and Probabilistic Reasoning Skills 

    Unknown author (1976-10-01)
    The Wumpus Advisor program offers advice to a player involved in choosing the best move in a game for which competence in dealing with incomplete and uncertain knowledge is required. The design and implementation of ...