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Shedding Light on Shadows

dc.date.accessioned2008-04-07T14:20:34Z
dc.date.accessioned2018-11-24T10:26:08Z
dc.date.available2008-04-07T14:20:34Z
dc.date.available2018-11-24T10:26:08Z
dc.date.issued1972-06
dc.identifier.urihttp://hdl.handle.net/1721.1/41063
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/41063
dc.descriptionThis paper replaces Vision Flash 21. Work reported herein was conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program supported in part by the Advanced Research Projects Agency of the Department of Defense and monitored by the Office of Naval Research under Contract Number N00014-70-A-0362-0003.en
dc.description.abstractThis paper describes methods which allow a program to analyze and interpret a variety of scenes made up of polyhedra with trihedral vertices. Scenes may contain shadows, accidental edge alignments, and some missing lines. This work is based on ideas proposed initially by Huffman and Clowes; I have added methods which enable the program to use a number of facts about the physical world to constrain the possible interpretations of a line drawing, and have also introduced a far richer set of descriptions than previous programs have used.en
dc.language.isoen_USen
dc.publisherMIT Artificial Intelligence Laboratoryen
dc.titleShedding Light on Shadowsen
dc.typeWorking Paperen


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