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Building heritage collections using games on social networks

dc.contributor.advisorSuleman, Husseinen_ZA
dc.contributor.authorHavenga, Michelleen_ZA
dc.date.accessioned2015-01-07T13:46:08Z
dc.date.accessioned2018-11-26T13:53:31Z
dc.date.available2015-01-07T13:46:08Z
dc.date.available2018-11-26T13:53:31Z
dc.date.issued2012en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/11739
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/11427/11739
dc.descriptionIncludes abstract.en_ZA
dc.description.abstractAn application on a social network may provide a means to avoid the cost, decrease time and increase scale of operation of heritage preservation by motivating users to supply and process the data. This project uses a Facebook application for the purpose of gathering heritage pictures and useful metadata and tagging. The application was written in Python using the Django Web Framework, connected to Facebook using the Graph API and was hosted on an Amazon Elastic Compute Cloud instance. Motivation techniques to promote user participation were investigated.en_ZA
dc.language.isoengen_ZA
dc.subject.otherComputer Scienceen_ZA
dc.titleBuilding heritage collections using games on social networksen_ZA
dc.typeThesisen_ZA
dc.type.qualificationlevelMastersen_ZA
dc.type.qualificationnameMScen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.publisher.facultyFaculty of Scienceen_ZA
dc.publisher.departmentDepartment of Computer Scienceen_ZA


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