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Incremental volume rendering using hierarchical compression

dc.contributor.advisorBlake, Edwin Hen_ZA
dc.contributor.authorHaley, Michael Blakeen_ZA
dc.date.accessioned2016-01-02T04:52:35Z
dc.date.accessioned2018-11-26T13:53:56Z
dc.date.available2016-01-02T04:52:35Z
dc.date.available2018-11-26T13:53:56Z
dc.date.issued1996en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/16140
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/11427/16140
dc.descriptionIncludes bibliographical references.en_ZA
dc.description.abstractThe research has been based on the thesis that efficient volume rendering of datasets, contained on the Internet, can be achieved on average personal workstations. We present a new algorithm here for efficient incremental rendering of volumetric datasets. The primary goal of this algorithm is to give average workstations the ability to efficiently render volume data received over relatively low bandwidth network links in such a way that rapid user feedback is maintained. Common limitations of workstation rendering of volume data include: large memory overheads, the requirement of expensive rendering hardware, and high speed processing ability. The rendering algorithm presented here overcomes these problems by making use of the efficient Shear-Warp Factorisation method which does not require specialised graphics hardware. However the original Shear-Warp algorithm suffers from a high memory overhead and does not provide for incremental rendering which is required should rapid user feedback be maintained. Our algorithm represents the volumetric data using a hierarchical data structure which provides for the incremental classification and rendering of volume data. This exploits the multiscale nature of the octree data structure. The algorithm reduces the memory footprint of the original Shear-Warp Factorisation algorithm by a factor of more than two, while maintaining good rendering performance. These factors make our octree algorithm more suitable for implementation on average desktop workstations for the purposes of interactive exploration of volume models over a network. This dissertation covers the theory and practice of developing the octree based Shear-Warp algorithms, and then presents the results of extensive empirical testing. The results, using typical volume datasets, demonstrate the ability of the algorithm to achieve high rendering rates for both incremental rendering and standard rendering while reducing the runtime memory requirements.en_ZA
dc.language.isoengen_ZA
dc.subject.otherComputer Scienceen_ZA
dc.titleIncremental volume rendering using hierarchical compressionen_ZA
dc.typeThesisen_ZA
dc.type.qualificationlevelMastersen_ZA
dc.type.qualificationnameMScen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.publisher.facultyFaculty of Scienceen_ZA
dc.publisher.departmentDepartment of Computer Scienceen_ZA


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