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Speech perception in virtual environments

dc.contributor.advisorBlake, Edwin Hen_ZA
dc.contributor.authorVerwey, Johanen_ZA
dc.date.accessioned2014-08-13T19:25:46Z
dc.date.accessioned2018-11-26T13:52:37Z
dc.date.available2014-08-13T19:25:46Z
dc.date.available2018-11-26T13:52:37Z
dc.date.issued2005en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/6371
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/11427/6371
dc.descriptionIncludes bibliographical references (p. 60-64).en_ZA
dc.description.abstractMany virtual environments like interactive computer games, educational software or training simulations make use of speech to convey important information to the user. These applications typically present a combination of background music, sound effects, ambient sounds and dialog simultaneously to create a rich auditory environment. Since interactive virtual environments allow users to roam freely among different sound producing objects, sound designers do not always have exact control over what sounds the user will perceive at any given time. This dissertation investigates factors that influence the perception of speech in virtual environments under adverse listening conditions.en_ZA
dc.language.isoengen_ZA
dc.subject.otherComputer Scienceen_ZA
dc.titleSpeech perception in virtual environmentsen_ZA
dc.typeThesisen_ZA
dc.type.qualificationlevelMastersen_ZA
dc.type.qualificationnameMScen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.publisher.facultyFaculty of Scienceen_ZA
dc.publisher.departmentDepartment of Computer Scienceen_ZA


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