Show simple item record

Fast galactic structure finding using graphics processing units

dc.contributor.advisorMarais, Patricken_ZA
dc.contributor.authorWood, Danielen_ZA
dc.date.accessioned2014-11-05T03:57:28Z
dc.date.accessioned2018-11-26T13:53:16Z
dc.date.available2014-11-05T03:57:28Z
dc.date.available2018-11-26T13:53:16Z
dc.date.issued2014en_ZA
dc.identifier.urihttp://hdl.handle.net/11427/9201
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/11427/9201
dc.descriptionIncludes bibliographical references.en_ZA
dc.description.abstractCosmological simulations are used by astronomers to investigate large scale structure formation and galaxy evolution. Structure finding, that is, the discovery of gravitationally-bound objects such as dark matter halos, is a crucial step in many such simulations. During recent years, advancing computational capacity has lead to halo-finders needing to manage increasingly larger simulations. As a result, many multi-core solutions have arisen in an attempt to process these simulations more efficiently. However, a many-core approach to the problem using graphics processing units (GPUs) appears largely unexplored. Since these simulations are inherently n-body problems, they contain a high degree of parallelism, which makes them very well suited to a GPU architecture. Therefore, it makes sense to determine the potential for further research in halo-finding algorithms on a GPU.en_ZA
dc.language.isoengen_ZA
dc.titleFast galactic structure finding using graphics processing unitsen_ZA
dc.typeThesisen_ZA
dc.type.qualificationlevelMastersen_ZA
dc.type.qualificationnameMScen_ZA
dc.publisher.institutionUniversity of Cape Town
dc.publisher.facultyFaculty of Scienceen_ZA
dc.publisher.departmentDepartment of Computer Scienceen_ZA


Files in this item

FilesSizeFormatView
thesis_sci_2014_wood_d.pdf1.748Mbapplication/pdfView/Open

This item appears in the following Collection(s)

Show simple item record