Browsing University of Cape Town by Subject "Computer Science"

Now showing items 101-120 of 205

  • Information visualisation 

    Paverd, Wayne (University of Cape TownFaculty of ScienceDepartment of Computer Science, 1996)
    Information visualisation uses interactive three-dimensional (3D) graphics to create an immersive environment for the exploration of large amounts of data. Unlike scientific visualisation, where the underlying physical ...

  • An integrated payroll-pension system 

    Hwang, Evelyn L (University of Cape TownFaculty of ScienceDepartment of Computer Science, 1977)
    An integrated payroll-pension system designed specifically for commercial users with limited computer resources is presented. This system combines in a single system the usual functions of both a payroll system and a pension ...

  • Intelligent detection of anomalies in telecommunications customer behaviour 

    Osunmakinde, Isaac Olusegun (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2006)
    In this research, we present a modelling technique that can efficiently facilitate anomaly detection that will help call analysts and managers with adaptive decision-making. We developed and implemented a Data 'fransformation ...

  • Interactive 3-D spatial analysis in a virtual reality environment 

    Bhunu, Solomon Tichaona (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2004)
    The emergence of virtual reality and related tools enables the fundamental infrastructure to begin building virtual cities, which can provide an interactive simulation and analysis environment for planning and management ...

  • Interactive cultural story-telling virtual environments using San stories 

    Lesaoana, M (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2004)
    Story-telling is being used for the preservation of culture, and interactive story-telling in particular is attractive for its ability to provide the user with a hands-on experience. We explored the feasibility of interactive ...

  • Interactive simulation and rendering of fluids on graphics hardware 

    Silson, Shaun (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2016)
    Computational uid dynamics can be used to reproduce the complex motion of fluids for use in computer graphics, but the simulation and rendering are both highly computationally intensive. In the past performing these tasks ...

  • Internet of things : least interference beaconing algorithms 

    Tuyishimire, Emmanuel (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2014)
    The emerging sensor networking applications are predicting the deployment of sensor devices in thousands of computing elements into multi-technology and multi-protocol platforms. Access to information will be available not ...

  • Investigating cost effective communication alternatives for geographically hostile regions 

    Yavwa, Yakomba (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2001)
    The lack of communication facilities in developing countries is a constraint to social, political and economic empowerment of the people. However, advances in technology promise to deliver voice, video and data communication ...

  • Investigating image processing algorithms for provision of information in rock art sites using mobile devices 

    Olojede, Ayodeji (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2016)
    The term cultural heritage spaces incorporates places, objects and practices of cultural and historical significance. Examples include the Southern African rock art heritage sites. Rock art is an archaeological term used ...

  • Investigating prediction modelling of academic performance for students in rural schools in Kenya 

    Mgala, Mvurya (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2016)
    Academic performance prediction modelling provides an opportunity for learners' probable outcomes to be known early, before they sit for final examinations. This would be particularly useful for education stakeholders to ...

  • Learning in a virtual world : expanding activity theory for the design and evaluation of group praxis 

    Vermeulen, Hendranus (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2008)
    This text responds to the increasing demand for frameworks to support the design and evaluation of virtual worlds which are effective in their particular learning context by developing, a meta-theoretical framework for ...

  • A lightweight interface to local grid scheduling systems 

    Parker, Christopher (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2009)
    Many complex research problems require an immense amount of computational power to solve. In order to solve such problems, the concept of the computational Grid was conceived. Although Grid technology is hailed as the next ...

  • A linear framework for character skinning 

    Merry, Bruce (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2007)
    Character animation is the process of modelling and rendering a mobile character in a virtual world. It has numerous applications both off-line, such as virtual actors in films, and real-time, such as in games and other ...

  • Link prediction and link detection in sequences of large social networks using temporal and local metrics 

    Cooke, Richard Jeremy Edwin (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2006)
    This dissertation builds upon the ideas introduced by Liben-Nowell and Kleinberg in The Link Prediction Problem for Social Networks [42]. Link prediction is the problem of predicting between which unconnected nodes in a ...

  • Managing economic value and uncertainty on software projects : an empirical study with the CASSE framework 

    Balikuddembe, Joseph Kibombo (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2009)
    Lack of adaptive-predictor models in software development renders the decision-making process complex, principally when evaluating investment options. Prior work has presented various approaches which are still non-integrated, ...

  • A meta-authoring tool for specifying behaviour in virtual reality environments 

    Hendricks, Zayd (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2004)
    In this dissertation, we explore methods for empowering non-programmers with the ability to develop their own virtual environment applications. We explored some of the existing systems to determine what methodologies have ...

  • Meta-standardisation of interoperability protocols 

    Paihama, Jorgina Kaumbe do Rosario (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2012)
    The current medley of interoperability protocols is potentially problematic. Each protocol is designed by a different group, each provides a single service, and has its own syntax and vocabulary. Popular protocols such as ...

  • A methodology for analyzing power consumption in wireless communication systems 

    Chibesakunda, Mwelwa K (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2004)
    Engergy usage has become an important issue in wireless communication systems. The energy-intensive nature of wireless communication has spurred concern over how best systems can make the most use of this non-renewable ...

  • Mixed-Language Arabic- English Information Retrieval 

    Mustafa, Ali Mohammed (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2013)
    This thesis attempts to address the problem of mixed querying in CLIR. It proposes mixed-language (language-aware) approaches in which mixed queries are used to retrieve most relevant documents, regardless of their languages. ...

  • Mobile information management : investigating paces of interaction using mobile devices 

    Schroder, Richard (University of Cape TownFaculty of ScienceDepartment of Computer Science, 2005)
    Mobile computing, by necessity, introduces its own paradigm of interaction and design complexities. Rather than trying to re-create miniature desktop systems, designers should focus on creating mobile software: software ...