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Imulating storyteller-audience interactions in digital storytelling: questions, exchange structures & story objects
(2012)
This work revolves around the design and evaluation of digital storytelling simulating real personal storytelling. Study One was an ethnography, of real storytellers, which revealed types of narratives, dynamism and ...
DAS Writeback: A collaborative annotation system for proteins
(2010)
We designed and developed a Collaborative Annotation System for Proteins called DAS Writeback, which extends the Distributed Annotation System (DAS) to provide the functionalities of adding, editing and deleting annotations. ...
Learning in a virtual world : expanding activity theory for the design and evaluation of group praxis
(2008)
This text responds to the increasing demand for frameworks to support the design and evaluation of virtual worlds which are effective in their particular learning context by developing, a meta-theoretical framework for ...
The design of an intelligent parking system using wireless sensor networks and multi-protocol label switching
(2009)
The challenge of parking management has increasingly posed the need for smart solutions. Motorists in today's busy world seek the best option in locating available parking points. The need for an efficient parking system ...
Automated stock trading : a multi-agent, evolutionary approach
(2008)
Stock market trading has garnered much interest over the past few decades as it has been made easier for the general public to trade. It is certainly an avenue for wealth growth, but like all risky undertakings, it must ...
An efficient parallelization of a real scientific application
(1995)
In the past decade the cost of computing has come down considerably making high-powered computing more easily affordable. As a result many institutions and organisations now have networks of high-powered workstations. Such ...
Bridging the digital divide in African post-conflict countries : a case study of the DRC cities of Kinshasa and Kananga
(2007)
The digital divide is largely seen as the main problem that developing economies and societies must overcome to gain economic productivity and social welfare. In this document we state that modern western perception of the ...
Gesture based interface for asynchronous video communication for deaf people in South Africa
(2010)
The preferred method of communication amongst Deaf people is that of sign language. There are problems with the video quality when using the real-time video communication available on mobile phones. The alternative is to ...
Co-present photo sharing on mobile devices
(2008)
This dissertation researches current approaches to photo sharing. We have found that most current methods of photo sharing are not as compelling as traditional photo sharing - with the increasing in popularity of digital ...
A connectionist explanation of presence in virtual environments
(2003)
Presence has various definitions, but can be understood as the sensation that a virtual environment is a real place, that the user is actually in the virtual environment rather than at the display terminal, or that the ...