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Now showing items 171-180 of 206
Accelerating point cloud cleaning
(2017)
Capturing the geometry of a large heritage site via laser scanning can produce thousands of high resolution range scans. These must be cleaned to remove unwanted artefacts. We identified three areas that can be improved ...
Enhancing digital heritage archives using gamified annotations
(2017)
In the context of digital heritage archives, we find heritage objects having intrinsic contextual and historical information. Capturing all that information is difficult, especially if that effort is left only to the ...
COLAB: social context and user experience in collaborative multiplayer games
(2017)
Recent studies have shown that the social context in which people play digital multiplayer games has an effect on their experience. Whether co-players are in the same location ("co-located") or in different locations ...
VRBridge: A constructivist approach to supporting interaction design and end-user authoring in virtual reality
(2010)
For any technology to become widely-used and accepted, it must support end-user authoring and customisation. This means making the technology accessible by enabling understanding of its design issues and reducing its ...
Comparison of layered surface visualization through animated particles and rocking
(2010)
Visualizations that show the shape of and spatial relationships between layers of surfaces are useful to oceanographers studying water masses or oncologists planning radiation treatments. The shape of and distances between ...
Emergent Communication: The evolution of simplistic machines using different communication types
(2009)
The methods of transmitting information may be divided as follows: direct; and, indirect. The âdirectâ method occurs when a creature transmits a signal that other creatures in its local environment can receive. Word of ...
An Adjectival Interface for procedural content generation
(2008)
In this thesis, a new interface for the generation of procedural content is proposed, in which the user describes the content that they wish to create by using adjectives. Procedural models are typically controlled by ...
An adaptive agent architecture for exogenous data sales forecasting
(2006)
In a world of unpredictability and complexity, sales forecasting is becoming recognised as essential to operations planning in business and industry. With increased globalisation and higher competition, more products are ...
Music education software : an HCI evaluation of existing software and prototype implementation of an ear training programme based on a proposed approach
(2003)
This research paper uses Human Computer Interaction(HCI) evaluation methods, namely questionnaires and interviews, to obtain information about the kind of music software currently in common use in music departments, and ...
The spatial learning method : facilitation of learning through the use of cognitive mapping in virtual reality
(2002)
When moving through an environment, people unconsciously build up a mental image, or cognitive map, of that environment. When later planning a trip or giving directions to someone else, they can mentally walk through the ...