Computer Science and Artificial Intelligence Lab (CSAIL): Recent submissions

Now showing items 1381-1400 of 2625

  • Generating Semantic Descriptions From Drawings of Scenes With Shadows 

    Unknown author (1972-11-01)
    The research reported here concerns the principles used to automatically generate three-dimensional representations from line drawings of scenes. The computer programs involved look at scenes which consist of polyhedra ...

  • Sparsely Faceted Arrays: A Mechanism Supporting Parallel Allocation, Communication, and Garbage Collection 

    Unknown author (2002-06-01)
    Conventional parallel computer architectures do not provide support for non-uniformly distributed objects. In this thesis, I introduce sparsely faceted arrays (SFAs), a new low-level mechanism for naming regions of memory, ...

  • BUILD: A Tool for Maintaining Consistency in Modular Systems 

    Unknown author (1985-11-01)
    Build is a tool for keeping modular systems in a consistent state by managing the construction tasks (e.g. compilation, linking, etc.) associated with such systems. It employs a user supplied system model and a ...

  • Compliance and Force Control for Computer Controlled Manipulators 

    Unknown author (1979-04-01)
    Compliant motion occurs when the manipulator position is constrained by the task geometry. Compliant motion may be produced either by a passive mechanical compliance built in to the manipulator, or by an active ...

  • Symbolic Mathematical Laboratory 

    Unknown author (1967-01-01)
    A large computer program has been developed to aid applied mathematicians in the solution of problems in non-numerical analysis which involve tedious manipulations of mathematical expressions. The mathematician uses ...

  • ADEPT: A Heuristic Program for Proving Theorems of Group Theory 

    Unknown author (1966-09-01)
    A computer program, named ADEPT (A Distinctly Empirical Prover of Theorems), has been written which proves theorems taken from the abstract theory of groups. Its operation is basically heuristic, incorporating many ...

  • PILOT: A Step Toward Man-Computer Symbiosis 

    Unknown author (1966-09-01)
    PILOT is a programming system constructed in LISP. It is designed to facilitate the development of programs by easing the familiar sequence: write some code, run the program, make some changes, write some more code, ...

  • SIR: A Computer Program for Semantic Information Retrieval 

    Unknown author (1964-06-01)
    SIR is a computer system, programmed in the LISP language, which accepts information and answers questions expressed in a restricted form of English. This system demonstrates what can reasonably be called an ability ...

  • Natural Language Input for a Computer Problem Solving System 

    Unknown author (1964-09-01)
    The STUDENT problem solving system, programmed in LISP, accepts as input a comfortable but restricted subset of English which can express a wide variety of algebra story problems. STUDENT finds the solution to a large ...

  • Computer Recognition of Three-Dimensional Objects in a Visual Scene 

    Unknown author (1968-12-01)
    Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to ...

  • CARPS: A Program which Solves Calculus Word Problems 

    Unknown author (1968-07-01)
    A program was written to solve calculus word problems. The program, CARPS (CALculus Rate Problem Solver), is restricted to rate problems. The overall plan of the program is similar to Bobrow's STUDENT, the primary ...

  • Symbolic Integration 

    Unknown author (1967-09-01)
    SIN and SOLDIER are heuristic programs in LISP which solve symbolic integration problems. SIN (Symbolic INtegrator) solves indefinite integration problems at the difficulty approaching those in the larger integral ...

  • Syntax-Based Analytic Reading of Musical Scores 

    Unknown author (1967-04-01)
    As part of a larger research project in musical structure, a program has been written which "reads" scores encoded in an input language isomorphic to music notation. The program is believed to be the first of its kind. ...

  • Reasoning from Incomplete Knowledge in a Procedural Deduction System 

    Unknown author (1975-12-01)
    One very useful idea in AI research has been the notion of an explicit model of a problem situation. Procedural deduction languages, such as PLANNER, have been valuable tools for building these models. But PLANNER and its ...

  • Hierarchical Shape Description of Objects by Selection and Modification of Prototypes 

    Unknown author (1975-11-01)
    An approach towards shape description, based on prototype modification and generalized cylinders, has been developed and applied to the object domains pottery and polyhedra: (1) A program describes and identifies pottery ...

  • Computer System for Visual Recognition Using Active Knowledge 

    Unknown author (1976-06-01)
    A system for visual recognition is described, with implications for the general problem of representation of knowledge to assist control. The immediate objective is a computer system that will recognize objects in a ...

  • New Progress in Artificial Intelligence 

    Unknown author (1974-09-01)
    This report concentrates on progress during the last two years at the M.I.T. Artificial Intelligence Laboratory. Topics covered include the representation of knowledge, understanding English, learning and debugging, ...

  • A Computational Model of Skill Acquisition 

    Unknown author (1973-08-01)
    This thesis confronts the nature of the process of learning an intellectual skill, the ability to solve problems efficiently in a particular domain of discourse. The investigation is synthetic; a computational performance ...

  • Understanding Simple Picture Programs 

    Unknown author (1974-04-01)
    What are the characteristics of the process by which an intent is transformed into a plan and then a program? How is a program debugged? This paper analyzes these questions in the context of understanding simple turtle ...

  • Toward A Model Of Children's Story Comprehension 

    Unknown author (1972-12-01)
    How does a person answer questions about children's stories? For example, consider 'Janet wanted Jack's paints. She looked at the picture he was painting and said 'Those paints make your picture look funny.' The ...