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Interactive Simulation of Stylized Human Locomotion
(2008-08-01)
Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems ...
Example-Based Control of Human Motion
(2004-07-01)
In human motion control applications, the mapping between a control specification and an appropriate target motion often defies an explicit encoding. We present a method that allows such a mapping to be defined by example, ...
Style Translation for Human Motion (Supplemental Material)
(2005-08-01)
Style translation is the process of transforming an input motion into a new style while preserving its original content. This problem is motivated by the needs of interactive applications, which require rapid processing ...
Guided Time Warping for Motion Editing
(2007-08-01)
Time warping allows users to modify timing without affecting poses. It has many applications in animation systems for motion editing, such as refining motions to meet new timing constraints or modifying the acting of ...
Rank Priors for Continuous Non-Linear Dimensionality Reduction
(2008-09-26)
Non-linear dimensionality reduction methods are powerful techniques to deal with high-dimensional datasets. However, they often are susceptible to local minima and perform poorly when initialized far from the global optimum, ...
Style Translation for Human Motion
(2005-08-01)
Style translation is the process of transforming an input motion into a new style while preserving its original content. This problem is motivated by the needs of interactive applications, which require rapid processing ...
4D Frequency Analysis of Computational Cameras for Depth of Field Extension
(2009-05-08)
Depth of field (DOF), the range of scene depths that appear sharp in a photograph, poses a fundamental tradeoff in photography---wide apertures are important to reduce imaging noise, but they also increase defocus blur. ...
Coherent Reaction
(2009-06-12)
Side effects are both the essence and bane of imperative programming. The programmer must carefully coordinate actions to manage their side effects upon each other. Such coordination is complex, error-prone, and fragile. ...
Gradient Clock Synchronization in Dynamic Networks
(2009-05-29)
Over the last years, large-scale decentralized computer networks such as peer-to-peer and mobile ad hoc networks have become increasingly prevalent. The topologies of many of these networks are often highly dynamic. This ...
The Abstract MAC Layer
(2009-05-11)
A diversity of possible communication assumptions complicates the study of algorithms and lower bounds for radio networks. We address this problem by defining an Abstract MAC Layer. This service provides reliable local ...