Open Access Repositories: Recent submissions
Now showing items 2241-2260 of 4204
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Climber: A Vertex-Finder
(MIT Artificial Intelligence Laboratory, 1973-02)A LISP program has been written which returns the location of a vertex in a suspected region, as well as an indication of the certainty of success.
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The Projective Approach to Object Description
(MIT Artificial Intelligence Laboratory, 1972-12-15)A methodology is presented for generating descriptions of objects from line drawings. Using projection of planes, objects in a scene can be parsed and described at the same time. The descriptions are hierarchical, and lend ...
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LIBPMK: A Pyramid Match Toolkit
(2008-04-07)LIBPMK is a C++ implementation of Grauman and Darrell's pyramid match algorithm. This toolkit provides a flexible framework with which developers can quickly match sets of image features and run experiments. LIBPMK provides ...
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DDD: Density Distribution Determination
(MIT Artificial Intelligence Laboratory, 1973-03-08)This paper presents a solution to the problem of determining the distribution of an absorbing substance inside a non-opaque non-scattering body from images or ray samplings. It simultaneously solves the problem of determining ...
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VISHEM: A bag of "robotics" formulae
(MIT Artificial Intelligence Laboratory, 1972-12)Here collected you will find a number of methods for solving certain kinds of "algebraic" problems found in vision and manipulation programs for our AMF arm and our TVC eye. They are collected here to avoid the need to ...
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Recognition of Real Objects
(MIT Artificial Intelligence Laboratory, 1972-10)High level semantic knowledge will be employed in the development of a machine vision program flexible enough to deal with a class of "everyday objects" in varied environments. This report is in the nature of a thesis ...
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Visual Feedback in a Coordinated Hand-Eye System
(MIT Artificial Intelligence Laboratory, 1972-08)A system is proposed for the development of new techniques for the control and monitoring of a mechanical arm-hand. The use of visual feedback is seen to provide new interactive capabilities in a machine hand-eye system. ...
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An Approach to Three-Dimensional Decomposition and Description of Polyhedra
(MIT Artificial Intelligence Laboratory, 1972-07)This paper presents a description methodology for trihedral planar solids that, as in Roberts' approach, decomposes an object into simpler components. The present approach, however, is more sophisticated and results in a ...
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Summary of Selected Vision Topics
(MIT Artificial Intelligence Laboratory, 1972-07)This is an introduction to some of the MIT AI vision work of the last few years. The topics discussed are 1) Waltz's work on line drawing semantics, 2) heterarchy, 3) the ancient learning business and 4) copying scenes. ...
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Shedding Light on Shadows
(MIT Artificial Intelligence Laboratory, 1972-06)This paper describes methods which allow a program to analyze and interpret a variety of scenes made up of polyhedra with trihedral vertices. Scenes may contain shadows, accidental edge alignments, and some missing lines. ...
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A Program to Output Stored Pictures
(MIT Artificial Intelligence Laboratory, 1972-06)A program called LPTSEE has been written for use with the MIT vision system. LPTSEE makes use of the overprint capability of the line printer to allow the user to output a stored picture image.
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Using the Vidisector and the Store Picture Facility
(MIT Artificial Intelligence Laboratory, 1972-06)The stored picture facility (FAKETV) allows LISP users, and to some extent machine language users, to access a library of stored images rather than live vidisector scenes. The vidisector functions in LISP have been slightly ...
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A Vision Potpourri
(MIT Artificial Intelligence Laboratory, 1972-06)This paper discusses some recent changes and additions to the vision system. Among the additions are the ability to use visual feedback when trying to acurately position an object and the ability to use the arm as a sensory ...
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Visual Position Extraction Using Stereo Eye Systems with a Relative Rotational Motion Capability
(MIT Artificial Intelligence Laboratory, 1972-01)This paper discusses the problem of context-free position estimation using a stereo vision system with moveable eyes. Exact and approximate equations are developed linking position to measureable quantities of the image-space, ...
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Understanding Scenes With Shadows
(MIT Artificial Intelligence Laboratory, 1971-11)The basic problem of this research is to find methods which will enable a program to construct a three dimensional interpretation from the line drawing of a scene, where the scene may have shadows and various degeneracies. ...
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Progress in Extending the VIRGIN Program
(MIT Artificial Intelligence Laboratory, 1971-09)The VIRGIN program will interpret pictures of simple scenes. This paper describes a program, SINNER, which will deal with picture which contain cracks and shadows. In addition to handling pictures of this richer world, ...
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Finding the Skeleton of a Brick*
(MIT Artificial Intelligence Laboratory, 1973-03)TC-SKELETON's duty is to help find the dimensions of brick shaped objects by searching for sets of three complete edges, on for each dimension. The program was originally written by Patrick Winston, and then was refined ...
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The FINDSPACE Problem
(MIT Artificial Intelligence Laboratory, 1971-08-03)The FINDSPACE problem is that of establishing a volume in space where an object of specified dimensions will fit. The problem seems to have two subproblems: the hypothesis generation problem of finding a likely spot to ...
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Resolving Visual Ambiguity with a Probe
(MIT Artificial Intelligence Laboratory, 1971-07)The eye-hand robot at the Artificial Intelligence Laboratory now possesses the ability to occasionally copy simple configurations of blocks, using spare parts about whose presence it knows. One problem with which it cannot ...
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The Binford-Horn LINEFINDER
(MIT Artificial Intelligence Laboratory, 1971-07)This paper briefly describes the processing performed in the course of producing a line drawing from vidisector information.
