Browsing Computer Science and Artificial Intelligence Lab (CSAIL) by Title
Now showing items 2546-2565 of 2625
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Viewer-Centered Object Recognition in Monkeys
(1994-04-01)How does the brain recognize three-dimensional objects? We trained monkeys to recognize computer rendered objects presented from an arbitrarily chosen training view, and subsequently tested their ability to generalize ...
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Viewing Control Structures as Patterns of Passing Messages
(1976-12-01)The purpose of this paper is to discuss some organizational aspects of programs using the actor model of computation. In this paper we present an approach to modelling intelligence in terms of a society of communicating ...
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Viewpoint-Specific Representations in Three-Dimensional Object Recognition
(1990-08-01)We report a series of psychophysical experiments that explore different aspects of the problem of object representation and recognition in human vision. Contrary to the paradigmatic view which holds that the representations ...
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Views on Vision
(MIT Artificial Intelligence Laboratory, 1971-02)
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Viewstamped Replication Revisited
(2012-07-23)This paper presents an updated version of Viewstamped Replication, a replication technique that handles failures in which nodes crash. It describes how client requests are handled, how the group reorganizes when a replica ...
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Virtual Inclusion
(MIT Artificial Intelligence Laboratory, 1983-09)Several recent knowledge-representation schemes have used virtual copies for storage efficiency. Virtual copes are confusing. In the course of trying to understand, implement, and use Jon Doyle's SDL virtual copy mechanism, ...
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A Virtual Machine for a Type-omega Denotational Proof Language
(2002-06-01)In this thesis, I designed and implemented a virtual machine (VM) for a monomorphic variant of Athena, a type-omega denotational proof language (DPL). This machine attempts to maintain the minimum state required to ...
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Virtual Mobile Nodes for Mobile Ad Hoc Networks
(2004-02-26)One of the most significant challenges introduced by mobile networks is the difficulty in coping withthe unpredictable movement of mobile nodes. If, instead, the mobile nodes could be programmed totravel through the world ...
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Virtual Model Control of a Biped Walking Robot
(1995-12-01)The transformation from high level task specification to low level motion control is a fundamental issue in sensorimotor control in animals and robots. This thesis develops a control scheme called virtual model control ...
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Virtual Model Control of a Hexapod Walking Robot
(1996-12-01)Since robots are typically designed with an individual actuator at each joint, the control of these systems is often difficult and non-intuitive. This thesis explains a more intuitive control scheme called Virtual Model ...
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Virtual Monotonic Counters and Count-Limited Objects using a TPM without a Trusted OS (Extended Version)
(2006-09-11)A trusted monotonic counter is a valuable primitive thatenables a wide variety of highly scalable offlineand decentralized applications that would otherwise be prone to replay attacks, including offline payment, e-wallets, ...
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Virtual Stationary Automata for Mobile Networks
(2005-01-21)We define a programming abstraction formobile networks called the Virtual Stationary Automataprogramming layer, consisting of real mobile clients, virtualtimed I/O automata called virtual stationary automata(VSAs), and a ...
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Virtual Visual Hulls: Example-Based 3D Shape Estimation from a Single Silhouette
(2004-01-28)Recovering a volumetric model of a person, car, or other objectof interest from a single snapshot would be useful for many computergraphics applications. 3D model estimation in general is hard, andcurrently requires active ...
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Virtual Visual Hulls: Example-Based 3D Shape Estimation from a Single Silhouette
(2004-01-28)Recovering a volumetric model of a person, car, or other object of interest from a single snapshot would be useful for many computer graphics applications. 3D model estimation in general is hard, and currently requires ...
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VISHEM: A bag of "robotics" formulae
(MIT Artificial Intelligence Laboratory, 1972-12)Here collected you will find a number of methods for solving certain kinds of "algebraic" problems found in vision and manipulation programs for our AMF arm and our TVC eye. They are collected here to avoid the need to ...
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Visible Decomposition: Real-Time Path Planning in Large Planar Environments
(1998-06-01)We describe a method called Visible Decomposition for computing collision-free paths in real time through a planar environment with a large number of obstacles. This method divides space into local visibility graphs, ...
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Vision by Man and Machine
(1984-03-01)The development of increasingly sophisticated and powerful computers in the last few decades has frequently stimulated comparisons between them and the human brain. Such comparisons will become more earnest as computers ...
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A Vision Chip
(1981-05-01)Some well understood and well justified algorithms for early visual processing must be implemented in hardware for later visual processing to be studied. This paper describes the design and hardware implementation of ...
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The Vision Laboratory: Part One
(1970-07-01)Some of the facilities for vision programming are discussed in the format of a user's manual.
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Vision Memo
(1967-02-01)This Memo proposes a set of systems programs for vision work. Please comment immediately as we should start on it at once. Values stored outside an array range should have no effect, but set an overflow flag: values read ...