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A Glossary of Vision Terms
(1967-06-01)
Underlined terms are included in the glossary.
Discovering Good Regions for Teitelman's Character Recognition Scheme
(1969-05-01)
Warren Teitelman presented a novel scheme for real time character recognition in his master's thesis submitted in June of 1963. A rectangle, in which a character is to be drawn, is divided into two parts, one shaded ...
PROGRAMMER: A Language for Writing Grammars
(1969-11-01)
This memo describes PROGRAMMER, a parser for natural language. It consists of a language for writing grammars in the form of programs, and an interpreter which can use these grammars to parse sentence. PROGRAMMER is ...
Preprocessor for Programs which Recognize Scenes
(1969-08-01)
A visual scene is transformed from a very simple and convenient format, to an internal format which describes the same scene, but is more akin to complex manipulations. This format is compatible with programs like ...
The Integration of a Class of Special Functions with the Risch Algorithm
(1969-09-01)
We indicate how to extend the Risch algorithm to handle a class of special functions defined in terms of integrals. Most of the integration machinery for this class of functions is similar to the machinery in the algorithm ...
On Optimum Recognition Error and Reject Tradeoff
(1969-04-01)
The performance of a pattern recognition system is characterized by its error and reject tradeoff. This paper describes an optimum rejection rule and presents a general relation between the error and reject probabilities ...
The Arithmetic-Statement Pseudo-Ops: .I and .F
(1969-08-01)
This is a feature of MIDAS which facilitates the rapid writing and debugging of programs involving much numerical calculation. The statements used are ALGOL-like and easy to interpret.
Syntax-Based Analytic Reading of Musical Scores
(1967-04-01)
As part of a larger research project in musical structure, a program has been written which "reads" scores encoded in an input language isomorphic to music notation. The program is believed to be the first of its kind. ...
Computer Recognition of Three-Dimensional Objects in a Visual Scene
(1968-12-01)
Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to ...
Symbolic Integration
(1967-09-01)
SIN and SOLDIER are heuristic programs in LISP which solve symbolic integration problems. SIN (Symbolic INtegrator) solves indefinite integration problems at the difficulty approaching those in the larger integral ...