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Now showing items 331-340 of 509
The Binford-Horn LINE-FINDER
(1973-12-01)
This paper briefly describes the processing performed in the course of producing a line drawing from an image obtained through an image dissector camera. The edge-marking pahse uses a non-linear parallel line-follower. ...
Orienting Silicon Integrated Circuit Chips for Lead Bonding
(1975-01-01)
Will computers that see and understand what they see revolutionize industry by automating the part orientation and part inspection processes? There are two obstacles: the expense of computin and our feeble understanding ...
Parsing Intensity Profiles
(1975-05-01)
Much low-level vision work in AI deals with one-dimensional intensity profiles. This paper describes PROPAR, a system that allows a convenient and uniform mechanism for recognizin such profiles. PROPAR is a modified ...
The Recognition of Sharp, Closely Spaced Edges
(1974-12-01)
The recognition of sharp edges from edge- and bar-mask convolutions with an image is studied for the special case where the separation of the edges is of the order of the masks' panel-widths. Desmearing techniques are ...
Pretty-Printing, Converting List to Linear Structure
(1973-02-01)
Pretty-printing is the conversion of the list structure to a readable format. This paper outlines the computational problems encountered in such a task and documents the current algorithm in use.
Elementary Geometry Theorem Proving
(1973-04-01)
An elementary theorem prover for a small part of plane Euclidean geometry is presented. The purpose is to illustrate important problem solving concepts that naturally arise in building procedural models for mathematics.
Look-Ahead Strategies in One Person Games with Randomly Generated Game Trees
(1970-07-01)
A random method for generated binary trees is presented, ad twp forms of a class of one person games called, "Tree Solitaire" which have such trees as their game trees are defined. After what "look ahead strategy" ...
Proposal to ARPA for Research on Artificial Intelligence at M.I.T., 1971-1972
(1971-10-01)
The activities of the Artificial Intelligence laboratory can be viewed under three main aspects; (1) Artificial Intelligence- understanding the principles of making intelligent machines along the lines discusses in ...
INSIM1: A Computer Model of Simple Forms of Learning
(1970-04-01)
INSIM1 is a computer program, written in LISP, which models simple forms of learning analogues to the learning of a human infant during the first few weeks of his life, such as learning to suck the thumb and learning ...
A Simple Algorithm for Self-Replication
(1970-05-01)
A recurrent topic of interest in the theory of automata has been the possibility of self-reproducing automata, particularly those which could reproduce globally through an application of a algorithm. In such a device, the ...