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Wicked Problems and Gnarly Results: Reflecting on Design and Evaluation Methods for Idiosyncratic Personal Information Management Tasks

dc.date.accessioned2008-02-13T18:00:20Z
dc.date.accessioned2018-11-26T22:25:10Z
dc.date.available2008-02-13T18:00:20Z
dc.date.available2018-11-26T22:25:10Z
dc.date.issued2008-02-10en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/40281
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/40281
dc.description.abstractThis paper is a case study of an artifact design and evaluation process; it is a reflection on how right thinking about design methods may at times result in sub-optimal results. Our goal has been to assess our decision making processthroughout the design and evaluation stages for a software prototype in order to consider where design methodology may need to be tuned to be more sensitive to the domain of practice, in this case software evaluation in personal information management. In particular, we reflect on design methods around (1) scale of prototype, (2) prototyping and design process, (3) study design, and (4) study population.en_US
dc.format.extent10 p.en_US
dc.relationMassachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratoryen_US
dc.relationen_US
dc.subjectCase studyen_US
dc.subjectUser-centered designen_US
dc.subjectPersonal information managementen_US
dc.titleWicked Problems and Gnarly Results: Reflecting on Design and Evaluation Methods for Idiosyncratic Personal Information Management Tasksen_US


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