dc.date.accessioned | 2008-04-15T13:56:46Z | |
dc.date.accessioned | 2018-11-24T10:28:53Z | |
dc.date.available | 2008-04-15T13:56:46Z | |
dc.date.available | 2018-11-24T10:28:53Z | |
dc.date.issued | 1982-12 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/41176 | |
dc.identifier.uri | http://repository.aust.edu.ng/xmlui/handle/1721.1/41176 | |
dc.description.abstract | The basic task of a rover is to move about automonously in an unknown environment. A working rover must have the following three subsystems which interact in various ways: 1) locomotion--the ability to move, 2) perception--the ability to determine the three-dimensional structure of the environment, and 3) navigation--the ability to negotiate the environment. This paper will elucidate the nature of the problem in these areas and survey approaches to solving them while paying attention to real-world issues. | en |
dc.language.iso | en_US | en |
dc.publisher | MIT Artificial Intelligence Laboratory | en |
dc.title | Aspects of the Rover Problem | en |
dc.type | Working Paper | en |