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A Knowledge-Based Computer Animation System

dc.date.accessioned2008-08-25T19:20:23Z
dc.date.accessioned2018-11-26T22:25:27Z
dc.date.available2008-08-25T19:20:23Z
dc.date.available2018-11-26T22:25:27Z
dc.date.issued1976-02
dc.identifier.urihttp://hdl.handle.net/1721.1/41949
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/41949
dc.descriptionThis work was supported in part by the National Science Foundation under grant number GJ-1049 and conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program. Reproduction of this document in whole or in part is permitted for any purpose of the United States Government.en
dc.description.abstractThis paper reproduces part of a doctoral thesis proposal describing the design of a system capable of generating animated drawings in response to a simple story. The representation and interaction of the various sources of the knowledge necessary to accomplish this are discussed. The appropriateness of an actor formalism for representing the concurrent processes and knowledge of the system is touched upon here and discussed further in Working Paper 120 (or Logo WP 48) "An Actor-Based Computer Animation Language". Finally, the role of the system as an example of a visible intelligent system in education is discussed.en
dc.language.isoen_USen
dc.publisherMIT Artificial Intelligence Laboratoryen
dc.titleA Knowledge-Based Computer Animation Systemen
dc.typeWorking Paperen


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