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An Actor-Based Computer Animation Language

dc.date.accessioned2008-08-25T19:26:52Z
dc.date.accessioned2018-11-26T22:25:28Z
dc.date.available2008-08-25T19:26:52Z
dc.date.available2018-11-26T22:25:28Z
dc.date.issued1976-02
dc.identifier.urihttp://hdl.handle.net/1721.1/41950
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/41950
dc.descriptionThis work was supported in part by the National Science Foundation under grant number GJ-1049 and conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program. Reproduction of this document in whole or in part is permitted for any purpose of the United States Government.en
dc.description.abstractThis paper reproduces an appendix of a doctoral thesis proposal that describes a language based on actor semantics designed especially for animation. The system described herein is built upon MacLisp and is also compatible with Lisp-Logo. The system was implemented to serve two functions: to provide a base system for the knowledge-based animation system which is described in Working Paper 119 (or Logo WP 47) and to experiment with various extensions of Logo to improve its value as an educational tool.en
dc.language.isoen_USen
dc.publisherMIT Artificial Intelligence Laboratoryen
dc.titleAn Actor-Based Computer Animation Languageen
dc.typeWorking Paperen


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