dc.date.accessioned | 2008-08-25T19:26:52Z | |
dc.date.accessioned | 2018-11-26T22:25:28Z | |
dc.date.available | 2008-08-25T19:26:52Z | |
dc.date.available | 2018-11-26T22:25:28Z | |
dc.date.issued | 1976-02 | |
dc.identifier.uri | http://hdl.handle.net/1721.1/41950 | |
dc.identifier.uri | http://repository.aust.edu.ng/xmlui/handle/1721.1/41950 | |
dc.description | This work was supported in part by the National Science Foundation under grant number GJ-1049 and conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program. Reproduction of this document in whole or in part is permitted for any purpose of the United States Government. | en |
dc.description.abstract | This paper reproduces an appendix of a doctoral thesis proposal that describes a language based on actor semantics designed especially for animation. The system described herein is built upon MacLisp and is also compatible with Lisp-Logo. The system was implemented to serve two functions: to provide a base system for the knowledge-based animation system which is described in Working Paper 119 (or Logo WP 47) and to experiment with various extensions of Logo to improve its value as an educational tool. | en |
dc.language.iso | en_US | en |
dc.publisher | MIT Artificial Intelligence Laboratory | en |
dc.title | An Actor-Based Computer Animation Language | en |
dc.type | Working Paper | en |