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A Computational Theory of Animation

dc.date.accessioned2008-08-26T15:23:56Z
dc.date.accessioned2018-11-26T22:25:36Z
dc.date.available2008-08-26T15:23:56Z
dc.date.available2018-11-26T22:25:36Z
dc.date.issued1977-04
dc.identifier.urihttp://hdl.handle.net/1721.1/41979
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/41979
dc.descriptionThe author of this work is supported by an IBM Fellowship. The research described herein is being conducted at the Artificial Intelligence Laboratory, a Massachusetts Institute of Technology research program.en
dc.description.abstractA system is proposed capable of generating narrative computer animation in response to a simple script. The major problem addressed is how to imbed into the system some of the knowledge that animators use when creating animation. Infinitely many animated films can fulfill a single script. The system is faced with the problem of how to make a good one by making decisions in very under-constrained situations. This paper is a total revision of AI Working Paper 119.en
dc.language.isoen_USen
dc.publisherMIT Artificial Intelligence Laboratoryen
dc.titleA Computational Theory of Animationen
dc.typeWorking Paperen


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