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Wumpus Protocol Analysis

dc.date.accessioned2008-08-26T15:59:16Z
dc.date.accessioned2018-11-26T22:25:38Z
dc.date.available2008-08-26T15:59:16Z
dc.date.available2018-11-26T22:25:38Z
dc.date.issued1977-08
dc.identifier.urihttp://hdl.handle.net/1721.1/41986
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/41986
dc.descriptionThis report describes research done at the Artificial Intelligence Laboratory of the Massachusetts institute of Technology. Support for the Laboratory's artificial intelligence research is provided in part by the Advanced Research Projects Agency of the Department of Defense under Office of Naval Research contract N00014-75-C-0643.en
dc.description.abstractThe goal of this research was to assist in the creation of a new, improved Wumpus advisor by taking protocols of ten people learning to play Wumpus with a human coach. It was hoped that by observing these subjects learn Wumpus from a human coach, that insights would be gained into how the computer coach could be modified or extended. In particular, attention was paid to the representations subjects used, the goals they pursued, and the problems they had as well as to the teaching methods used by the human versus the computer coach.en
dc.language.isoen_USen
dc.publisherMIT Artificial Intelligence Laboratoryen
dc.titleWumpus Protocol Analysisen
dc.typeWorking Paperen


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