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Prism Trees: An Efficient Representation for Manipulating and Displaying Polyhedra with Many Faces

dc.date.accessioned2004-10-01T20:10:44Z
dc.date.accessioned2018-11-24T10:09:45Z
dc.date.available2004-10-01T20:10:44Z
dc.date.available2018-11-24T10:09:45Z
dc.date.issued1985-04-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5609
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5609
dc.description.abstractComputing surface and/or object intersections is a cornerstone of many algorithms in Geometric Modeling and Computer Graphics, for example Set Operations between solids, or surface Ray Casting display. We present an object centered, information preserving, hierarchical representation for polyhedra called Prism Tree. We use the representation to decompose the intersection algorithms into two steps: the localization of intersections, and their processing. When dealing with polyhedra with many faces (typically more than one thousand), the first step is by far the most expensive. The Prism Tree structure is used to compute efficiently this localization step. A preliminary implementation of the Set Operations and Ray casting algorithms has been constructed.en_US
dc.format.extent22 p.en_US
dc.format.extent4182111 bytes
dc.format.extent3268314 bytes
dc.language.isoen_US
dc.subjectcomputer graphicsen_US
dc.subjecthierarchical structuresen_US
dc.subjectset operations betweenssolidsen_US
dc.subjectgeometric modellingen_US
dc.subjectray casting display.en_US
dc.titlePrism Trees: An Efficient Representation for Manipulating and Displaying Polyhedra with Many Facesen_US


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