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Computing Visible-Surface Representations

dc.date.accessioned2004-10-01T20:17:29Z
dc.date.accessioned2018-11-24T10:09:49Z
dc.date.available2004-10-01T20:17:29Z
dc.date.available2018-11-24T10:09:49Z
dc.date.issued1985-03-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5628
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5628
dc.description.abstractThe low-level interpretation of images provides constraints on 3D surface shape at multiple resolutions, but typically only at scattered locations over the visual field. Subsequent visual processing can be facilitated substantially if the scattered shape constraints are immediately transformed into visible-surface representations that unambiguously specify surface shape at every image point. The required transformation is shown to lead to an ill-posed surface reconstruction problem. A well-posed variational principle formulation is obtained by invoking 'controlled continuity,' a physically nonrestrictive (generic) assumption about surfaces which is nonetheless strong enough to guarantee unique solutions. The variational principle, which admits an appealing physical interpretation, is locally discretized by applying the finite element method to a piecewise, finite element representation of surfaces. This forms the mathematical basis of a unified and general framework for computing visible-surface representations. The computational framework unifies formal solutions to the key problems of (i) integrating multiscale constraints on surface depth and orientation from multiple visual sources, (ii) interpolating these scattered constraints into dense, piecewise smooth surfaces, (iii) discovering surface depth and orientation discontinuities and allowing them to restrict interpolation appropriately, and (iv) overcoming the immense computational burden of fine resolution surface reconstruction. An efficient surface reconstruction algorithm is developed. It exploits multiresolution hierarchies of cooperative relaxation processes and is suitable for implementation on massively parallel networks of simple, locally interconnected processors. The algorithm is evaluated empirically in a diversity of applications.en_US
dc.format.extent61 p.en_US
dc.format.extent9099810 bytes
dc.format.extent6541822 bytes
dc.language.isoen_US
dc.subjectvisionen_US
dc.subjectmulti-resolution reconstructionen_US
dc.subjectfinite elementsen_US
dc.subjectsdiscontinuitiesen_US
dc.subjectsurface representationen_US
dc.subjectvariational principlesen_US
dc.subjectsgeneralized splinesen_US
dc.subjectregularizationen_US
dc.titleComputing Visible-Surface Representationsen_US


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