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Computations Underlying the Measurement of Visual Motion

dc.date.accessioned2004-10-01T20:17:57Z
dc.date.accessioned2018-11-24T10:09:53Z
dc.date.available2004-10-01T20:17:57Z
dc.date.available2018-11-24T10:09:53Z
dc.date.issued1984-03-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5641
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5641
dc.description.abstractThe organization of movement in a changing image provides a valuable source of information for analyzing the environment in terms of objects, their motion in space, and their three-dimensional structure. This movement may be represented by a two-dimensional velocity field that assigns a direction and magnitude of velocity to elements in the image. This paper presents a method for computing the velocity field, with three main components. First, initial measurements of motion in the image take place at the location of significant changes, which give rise to zero-crossings in the output of the convolution of the image with a *** operator. The initial motion measurements provide the component of velocity in the direction perpendicular to the local orientation of the zero-crossing contours. Second, these initial measurements are integrated along contours to compute the two-dimensional velocity field. Third, an additional constraint of smoothness of the velocity field, based on the physical constraint that surfaces are generally smooth, allows the computation of a unique velocity field. The details of an algorithm are presented, with results of the algorithm applied to artificial and natural image sequences.en_US
dc.format.extent53 p.en_US
dc.format.extent9432301 bytes
dc.format.extent7417816 bytes
dc.language.isoen_US
dc.titleComputations Underlying the Measurement of Visual Motionen_US


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