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How to Play Twenty Questions with Nature and Win

dc.date.accessioned2004-10-01T20:31:05Z
dc.date.accessioned2018-11-24T10:10:07Z
dc.date.available2004-10-01T20:31:05Z
dc.date.available2018-11-24T10:10:07Z
dc.date.issued1982-12-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5687
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5687
dc.description.abstractThe 20 Questions Game played by children has an impressive record of rapidly guessing an arbitrarily selected object with rather few, well-chosen questions. This same strategy can be used to drive the perceptual process, likewise beginning the search with the intent of deciding whether the object is Animal-Vegetable-or-Mineral. For a perceptual system, however, several simple questions are required even to make this first judgment as to the Kingdom the object belongs. Nevertheless, the answers to these first simple questions, or their modular outputs, provide a rich data base which can serve to classify objects or events in much more detail than one might expect, thanks to constraints and laws imposed upon natural processes and things. The questions, then, suggest a useful set of primitive modules for initializing perception.en_US
dc.format.extent26 p.en_US
dc.format.extent10646299 bytes
dc.format.extent7792921 bytes
dc.language.isoen_US
dc.subjectvisionen_US
dc.subjectinformation processingen_US
dc.subjectperceptionen_US
dc.subjectintrinsicsimagesen_US
dc.subjectobject recognitionen_US
dc.titleHow to Play Twenty Questions with Nature and Winen_US


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