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The Implicit Constraints of the Primal Sketch

dc.date.accessioned2004-10-01T20:31:10Z
dc.date.accessioned2018-11-24T10:10:08Z
dc.date.available2004-10-01T20:31:10Z
dc.date.available2018-11-24T10:10:08Z
dc.date.issued1981-10-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5690
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5690
dc.description.abstractComputational theories of structure-from-motion and stereo vision only specify the computation of three-dimensional surface information at points in the image at which the irradiance changes. Yet, the visual perception is clearly of complete surfaces, and this perception is consistent for different observers. Since mathematically the class of surfaces which could pass through the known boundary points provided by the stereo system is infinite and contains widely varying surfaces, the visual system must incorporate some additional constraints besides the known points in order to compute the complete surface. Using the image irradiance equation, we derive the surface consistency constraint, informally referred to as no news is good news. The constraint implies that the surface must agree with the information from stereo or motion correspondence, and not vary radically between these points. An explicit form of this surface consistency constraint is derived, by relating the probability of a zero-crossing in a region of the image to the variation in the local surface orientation of the surface, provided that the surface albedo and the illumination are roughly constant. The surface consistency constraint can be used to derive an algorithm for reconstructing the surface that "best" fits the surface information provided by stereo or motion correspondence.en_US
dc.format.extent36 p.en_US
dc.format.extent10616785 bytes
dc.format.extent7885929 bytes
dc.language.isoen_US
dc.subjectprimal sketchen_US
dc.subjectzero crossingsen_US
dc.subjectsurface consistencyen_US
dc.subjectssurface interpolationen_US
dc.titleThe Implicit Constraints of the Primal Sketchen_US


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