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Logo Music Projects: Experiments in Musical Perception and Design

dc.date.accessioned2004-10-01T20:32:53Z
dc.date.accessioned2018-11-24T10:10:17Z
dc.date.available2004-10-01T20:32:53Z
dc.date.available2018-11-24T10:10:17Z
dc.date.issued1979-05-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5726
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5726
dc.description.abstractThis memo gives a series of experiments which one can use to get a better understanding of how music works and how music is apprehended by an active and knowing listener. It does so by using the children's computer language, LOGO, and capitalizes on the use of procedural thinking and other programming concepts (for example, the use of variables) in the designing and analysis of melody and rhythm.en_US
dc.format.extent42 p.en_US
dc.format.extent9416935 bytes
dc.format.extent7163983 bytes
dc.language.isoen_US
dc.titleLogo Music Projects: Experiments in Musical Perception and Designen_US


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