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Making Aesthetic Choices

dc.date.accessioned2004-10-01T20:33:01Z
dc.date.accessioned2018-11-24T10:10:18Z
dc.date.available2004-10-01T20:33:01Z
dc.date.available2018-11-24T10:10:18Z
dc.date.issued1979-03-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5730
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5730
dc.description.abstractA framework is presented for making choices that are primarily constrained by aesthetic, as opposed to, pragmatic considerations. An example of the application of this framework is a computer system called "Ani", capable of making simple computer animation in response to high-level incomplete story descriptions. Aesthetic choice is presented as a parallel computation in which each choice point gathers together and evaluates suggestions. When faced with difficulties these choices can be postponed. The order in which inter-dependent choices are made is strongly influenced by the focus of the problem.en_US
dc.format.extent24 p.en_US
dc.format.extent8376489 bytes
dc.format.extent6066179 bytes
dc.language.isoen_US
dc.titleMaking Aesthetic Choicesen_US


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