Making Aesthetic Choices
dc.date.accessioned | 2004-10-01T20:33:01Z | |
dc.date.accessioned | 2018-11-24T10:10:18Z | |
dc.date.available | 2004-10-01T20:33:01Z | |
dc.date.available | 2018-11-24T10:10:18Z | |
dc.date.issued | 1979-03-01 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/5730 | |
dc.identifier.uri | http://repository.aust.edu.ng/xmlui/handle/1721.1/5730 | |
dc.description.abstract | A framework is presented for making choices that are primarily constrained by aesthetic, as opposed to, pragmatic considerations. An example of the application of this framework is a computer system called "Ani", capable of making simple computer animation in response to high-level incomplete story descriptions. Aesthetic choice is presented as a parallel computation in which each choice point gathers together and evaluates suggestions. When faced with difficulties these choices can be postponed. The order in which inter-dependent choices are made is strongly influenced by the focus of the problem. | en_US |
dc.format.extent | 24 p. | en_US |
dc.format.extent | 8376489 bytes | |
dc.format.extent | 6066179 bytes | |
dc.language.iso | en_US | |
dc.title | Making Aesthetic Choices | en_US |
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