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Dynamic Graphics Using Quasi Parallelism

dc.date.accessioned2004-10-01T20:33:21Z
dc.date.accessioned2018-11-24T10:10:20Z
dc.date.available2004-10-01T20:33:21Z
dc.date.available2018-11-24T10:10:20Z
dc.date.issued1978-06-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5737
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5737
dc.description.abstractDynamic computer graphics is best represented as several processes operating in parallel. Full parallel processing, however, entails much complex mechanism making it difficult to write simple, intuitive programs for generating computer animation. What is presented in this paper is a simple means of attaining the appearance of parallelism and the ability to program the graphics in a conceptually parallel fashion without the complexity of a more general parallel mechanism. Each entity on the display screen can be independently programmed to move, turn, change size, color or shape and to interact with other entities.en_US
dc.format.extent20 p.en_US
dc.format.extent4519946 bytes
dc.format.extent3561724 bytes
dc.language.isoen_US
dc.titleDynamic Graphics Using Quasi Parallelismen_US


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