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INSIM1: A Computer Model of Simple Forms of Learning

dc.date.accessioned2004-10-01T20:47:20Z
dc.date.accessioned2018-11-24T10:10:49Z
dc.date.available2004-10-01T20:47:20Z
dc.date.available2018-11-24T10:10:49Z
dc.date.issued1970-04-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5841
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5841
dc.description.abstractINSIM1 is a computer program, written in LISP, which models simple forms of learning analogues to the learning of a human infant during the first few weeks of his life, such as learning to suck the thumb and learning to perform elementary hand-eye coordination. The program operates by discovering cause-effect relationship and arranging them in a goal tree. For example, if A causes B, and the program wants B, it will set up A as a subgoal, working backward along the chain of causation until it reaches a subgoal which can be reached directly; i.e. a muscle pull. Various stages of the simulated infant's learning are described.en_US
dc.format.extent19 p.en_US
dc.format.extent7594068 bytes
dc.format.extent511407 bytes
dc.language.isoen_US
dc.titleINSIM1: A Computer Model of Simple Forms of Learningen_US


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