INSIM1: A Computer Model of Simple Forms of Learning
dc.date.accessioned | 2004-10-01T20:47:20Z | |
dc.date.accessioned | 2018-11-24T10:10:49Z | |
dc.date.available | 2004-10-01T20:47:20Z | |
dc.date.available | 2018-11-24T10:10:49Z | |
dc.date.issued | 1970-04-01 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/5841 | |
dc.identifier.uri | http://repository.aust.edu.ng/xmlui/handle/1721.1/5841 | |
dc.description.abstract | INSIM1 is a computer program, written in LISP, which models simple forms of learning analogues to the learning of a human infant during the first few weeks of his life, such as learning to suck the thumb and learning to perform elementary hand-eye coordination. The program operates by discovering cause-effect relationship and arranging them in a goal tree. For example, if A causes B, and the program wants B, it will set up A as a subgoal, working backward along the chain of causation until it reaches a subgoal which can be reached directly; i.e. a muscle pull. Various stages of the simulated infant's learning are described. | en_US |
dc.format.extent | 19 p. | en_US |
dc.format.extent | 7594068 bytes | |
dc.format.extent | 511407 bytes | |
dc.language.iso | en_US | |
dc.title | INSIM1: A Computer Model of Simple Forms of Learning | en_US |
Files in this item
Files | Size | Format | View |
---|---|---|---|
AIM-195.pdf | 511.4Kb | application/pdf | View/ |
AIM-195.ps | 7.594Mb | application/postscript | View/ |