Show simple item record

Removing Shadows in a Scene

dc.date.accessioned2004-10-01T20:49:44Z
dc.date.accessioned2018-11-24T10:10:52Z
dc.date.available2004-10-01T20:49:44Z
dc.date.available2018-11-24T10:10:52Z
dc.date.issued1970-08-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5856
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5856
dc.description.abstractThis paper describes a LISP function, ERASER, to be used in the process of recognizing objects by a computer. It is a pre-processor to a program called SEE which finds whole bodies in a scene. A short description of SEE and the required data-form for a scene is given. SEE is simulated for five different scenes to demonstrate the effects of shadows on its operation. The function , ERASER is explained through a sequence of operation, the heuristic used and detailed results for test cases. Finally, a "how to use it" section describes the data required to be on the property lists of the vertices in the scene, and the cruft that ERASER puts on these p-lists as it operates.en_US
dc.format.extent53 p.en_US
dc.format.extent20104084 bytes
dc.format.extent1321732 bytes
dc.language.isoen_US
dc.titleRemoving Shadows in a Sceneen_US


Files in this item

FilesSizeFormatView
AIM-192.pdf1.321Mbapplication/pdfView/Open
AIM-192.ps20.10Mbapplication/postscriptView/Open

This item appears in the following Collection(s)

Show simple item record