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Visible Decomposition: Real-Time Path Planning in Large Planar Environments

dc.date.accessioned2004-10-04T14:15:31Z
dc.date.accessioned2018-11-24T10:11:11Z
dc.date.available2004-10-04T14:15:31Z
dc.date.available2018-11-24T10:11:11Z
dc.date.issued1998-06-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5935
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5935
dc.description.abstractWe describe a method called Visible Decomposition for computing collision-free paths in real time through a planar environment with a large number of obstacles. This method divides space into local visibility graphs, ensuring that all operations are local. The search time is kept low since the number of regions is proved to be small. We analyze the computational demands of the algorithm and the quality of the paths it produces. In addition, we show test results on a large simulation testbed.en_US
dc.format.extent17 p.en_US
dc.format.extent689951 bytes
dc.format.extent641831 bytes
dc.language.isoen_US
dc.subjectAIen_US
dc.subjectMITen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectpath planningen_US
dc.subjectvisibility graphen_US
dc.titleVisible Decomposition: Real-Time Path Planning in Large Planar Environmentsen_US


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