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Why Stereo Vision is Not Always About 3D Reconstruction

dc.date.accessioned2004-10-04T14:15:53Z
dc.date.accessioned2018-11-24T10:11:14Z
dc.date.available2004-10-04T14:15:53Z
dc.date.available2018-11-24T10:11:14Z
dc.date.issued1993-07-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/5947
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/5947
dc.description.abstractIt is commonly assumed that the goal of stereovision is computing explicit 3D scene reconstructions. We show that very accurate camera calibration is needed to support this, and that such accurate calibration is difficult to achieve and maintain. We argue that for tasks like recognition, figure/ground separation is more important than 3D depth reconstruction, and demonstrate a stereo algorithm that supports figure/ground separation without 3D reconstruction.en_US
dc.format.extent11 p.en_US
dc.format.extent393745 bytes
dc.format.extent520870 bytes
dc.language.isoen_US
dc.subjectstereo visionen_US
dc.subjectcamera calibrationen_US
dc.subjectnoise sensitivityen_US
dc.titleWhy Stereo Vision is Not Always About 3D Reconstructionen_US


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