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Computation of Texture and Stereoscopic Depth in Humans

dc.date.accessioned2004-10-04T14:35:35Z
dc.date.accessioned2018-11-24T10:11:29Z
dc.date.available2004-10-04T14:35:35Z
dc.date.available2018-11-24T10:11:29Z
dc.date.issued1989-10-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6002
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6002
dc.description.abstractThe computation of texture and of stereoscopic depth is limited by a number of factors in the design of the optical front-end and subsequent processing stages in humans and machines. A number of limiting factors in the human visual system, such as resolution of the optics and opto-electronic interface, contrast, luminance, temporal resolution and eccentricity are reviewed and evaluated concerning their relevance for the recognition of texture and stereoscopic depth. The algorithms used by the human brain to discriminate between textures and to compute stereoscopic depth are very fast and efficient. Their study might be beneficial for the development of better algorithms in machine vision.en_US
dc.format.extent20 p.en_US
dc.format.extent3503323 bytes
dc.format.extent2800206 bytes
dc.language.isoen_US
dc.subjectlimiting of factorsen_US
dc.subjectresolutionen_US
dc.subjectstereo-visionen_US
dc.subjectspsychophysicsen_US
dc.subjectreviewen_US
dc.titleComputation of Texture and Stereoscopic Depth in Humansen_US


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