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The Computational Study of Vision

dc.date.accessioned2004-10-04T14:36:46Z
dc.date.accessioned2018-11-24T10:11:39Z
dc.date.available2004-10-04T14:36:46Z
dc.date.available2018-11-24T10:11:39Z
dc.date.issued1988-04-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6043
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6043
dc.description.abstractThe computational approach to the study of vision inquires directly into the sort of information processing needed to extract important information from the changing visual image---information such as the three-dimensional structure and movement of objects in the scene, or the color and texture of object surfaces. An important contribution that computational studies have made is to show how difficult vision is to perform, and how complex are the processes needed to perform visual tasks successfully. This article reviews some computational studies of vision, focusing on edge detection, binocular stereo, motion analysis, intermediate vision, and object recognition.en_US
dc.format.extent50 p.en_US
dc.format.extent7987094 bytes
dc.format.extent3165446 bytes
dc.language.isoen_US
dc.subjectcomputer visionen_US
dc.subjecthuman visionen_US
dc.subjectbinocular stereoen_US
dc.subjectmotionsanalysisen_US
dc.subjectobject recognitionen_US
dc.titleThe Computational Study of Visionen_US


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