NIM: A Game-Playing Program
dc.date.accessioned | 2004-10-04T14:45:35Z | |
dc.date.accessioned | 2018-11-24T10:12:22Z | |
dc.date.available | 2004-10-04T14:45:35Z | |
dc.date.available | 2018-11-24T10:12:22Z | |
dc.date.issued | 1970-01-01 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/6199 | |
dc.identifier.uri | http://repository.aust.edu.ng/xmlui/handle/1721.1/6199 | |
dc.description.abstract | This note illustrates some ideas about how to initiate beginning students into the art of planning and writing a program complex enough to be considered a project rather than an exercise on using the language or simple programming ideas. The project is to write a program to play a simple game ("one-pile NIM" or "21") as invincibly as possible. We developed the project for a class of seventh grader children we taught in 1968-69 at the Muzzey Junior High School in Lexington, Massachusetts. This was the longest programming project these children had encountered, and our intention was to give them a model of how to go about working under these conditions. | en_US |
dc.format.extent | 7115814 bytes | |
dc.format.extent | 428742 bytes | |
dc.language.iso | en_US | |
dc.title | NIM: A Game-Playing Program | en_US |
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