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A Case Study of a Young Child Doing Turtle Graphics in LOGO

dc.date.accessioned2004-10-04T14:47:22Z
dc.date.accessioned2018-11-24T10:12:36Z
dc.date.available2004-10-04T14:47:22Z
dc.date.available2018-11-24T10:12:36Z
dc.date.issued1976-07-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6252
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6252
dc.description.abstractThis paper explores some important issues with regard to using computers in education. It probes into the question of what programming ideas and projects will engage young children. In particular, a seven year old child's involvement in turtle graphics is presented as a case study.en_US
dc.format.extent928307 bytes
dc.format.extent657283 bytes
dc.language.isoen_US
dc.titleA Case Study of a Young Child Doing Turtle Graphics in LOGOen_US


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