A Case Study of a Young Child Doing Turtle Graphics in LOGO
dc.date.accessioned | 2004-10-04T14:47:22Z | |
dc.date.accessioned | 2018-11-24T10:12:36Z | |
dc.date.available | 2004-10-04T14:47:22Z | |
dc.date.available | 2018-11-24T10:12:36Z | |
dc.date.issued | 1976-07-01 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/6252 | |
dc.identifier.uri | http://repository.aust.edu.ng/xmlui/handle/1721.1/6252 | |
dc.description.abstract | This paper explores some important issues with regard to using computers in education. It probes into the question of what programming ideas and projects will engage young children. In particular, a seven year old child's involvement in turtle graphics is presented as a case study. | en_US |
dc.format.extent | 928307 bytes | |
dc.format.extent | 657283 bytes | |
dc.language.iso | en_US | |
dc.title | A Case Study of a Young Child Doing Turtle Graphics in LOGO | en_US |
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