Show simple item record

Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture

dc.date.accessioned2004-10-04T14:48:04Z
dc.date.accessioned2018-11-24T10:12:40Z
dc.date.available2004-10-04T14:48:04Z
dc.date.available2018-11-24T10:12:40Z
dc.date.issued1976-12-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6269
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6269
dc.description.abstractComputers open up new ways to think about knowledge and learning. Learning computer science should draw upon and feed these new approaches. In a previous paper called "Leading a Child to a Computer Culture" I discuss some ways to do so in a very elementary context. This paper is a contribution to extending such thinking to a more advanced project.en_US
dc.format.extent5013074 bytes
dc.format.extent3821308 bytes
dc.language.isoen_US
dc.titleTeaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Cultureen_US


Files in this item

FilesSizeFormatView
AIM-396.pdf3.821Mbapplication/pdfView/Open
AIM-396.ps5.013Mbapplication/postscriptView/Open

This item appears in the following Collection(s)

Show simple item record