Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture
dc.date.accessioned | 2004-10-04T14:48:04Z | |
dc.date.accessioned | 2018-11-24T10:12:40Z | |
dc.date.available | 2004-10-04T14:48:04Z | |
dc.date.available | 2018-11-24T10:12:40Z | |
dc.date.issued | 1976-12-01 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/6269 | |
dc.identifier.uri | http://repository.aust.edu.ng/xmlui/handle/1721.1/6269 | |
dc.description.abstract | Computers open up new ways to think about knowledge and learning. Learning computer science should draw upon and feed these new approaches. In a previous paper called "Leading a Child to a Computer Culture" I discuss some ways to do so in a very elementary context. This paper is a contribution to extending such thinking to a more advanced project. | en_US |
dc.format.extent | 5013074 bytes | |
dc.format.extent | 3821308 bytes | |
dc.language.iso | en_US | |
dc.title | Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture | en_US |
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