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Calculating the Reflectance Map

dc.date.accessioned2004-10-04T14:50:24Z
dc.date.accessioned2018-11-24T10:12:51Z
dc.date.available2004-10-04T14:50:24Z
dc.date.available2018-11-24T10:12:51Z
dc.date.issued1978-10-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6309
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6309
dc.description.abstractIt appears that the development of machine vision may benefit from a detailed understanding of the imaging process. The reflectance map, showing scene radiance as a function of surface gradient, has proved to be helpful in this endeavor. The reflectance map depends both on the nature of the surface layers of the objects being imaged and the distribution of light sources. Recently, a unified approach to the specification of surface reflectance in terms of both incident and reflected beam geometry has been proposed. The reflectance-distribution function (BRDF). Here we derive the reflectance map in terms of the BRDF and the distribution of source radiance. A number of special cases of practical importance are developed in detail. The significance of this approach to the understanding of image formation is briefly indicated.en_US
dc.format.extent9851971 bytes
dc.format.extent7296428 bytes
dc.language.isoen_US
dc.titleCalculating the Reflectance Mapen_US


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