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A Real Time Garbage Collector Based on the Lifetimes of Objects

dc.date.accessioned2004-10-04T14:52:05Z
dc.date.accessioned2018-11-24T10:12:58Z
dc.date.available2004-10-04T14:52:05Z
dc.date.available2018-11-24T10:12:58Z
dc.date.issued1981-10-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6335
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6335
dc.description.abstractIn previous heap storage systems, the cost of creating objects and garbage collection is independent of the lifetime of the object. Since objects with short lifetimes account for a large portion of storage use, it's worth optimizing a garbage collector to reclaim storage for these objects more quickly. The garbage collector should spend proportionately less effort reclaiming objects with longer lifetimes. We present a garbage collection algorithm which: Makes storage for short-lived objects cheaper than storage for long-lived objects. Operates in real time ??ject creation and access times are bounded. Increases locality of reference, for better virtual memory performance. Works well with multiple processors and a large address space.en_US
dc.format.extent38 p.en_US
dc.format.extent14889429 bytes
dc.format.extent10856966 bytes
dc.language.isoen_US
dc.titleA Real Time Garbage Collector Based on the Lifetimes of Objectsen_US


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