Computer Perception of Three-Dimensional Objects
dc.date.accessioned | 2004-10-04T15:13:18Z | |
dc.date.accessioned | 2018-11-24T10:14:25Z | |
dc.date.available | 2004-10-04T15:13:18Z | |
dc.date.available | 2018-11-24T10:14:25Z | |
dc.date.issued | 1989-08-01 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/6508 | |
dc.identifier.uri | http://repository.aust.edu.ng/xmlui/handle/1721.1/6508 | |
dc.description.abstract | We first pose the following problem: to develop a program which takes line-drawings as input and constructs three-dimensional objects as output, such that the output objects are the same as the ones we see when we look at the input line-drawing. We then introduce the principle of minimum standard-deviation of angles (MSDA) and discuss a program based on MSDA. We present the results of testing this program with a variety of line- drawings and show that the program constitutes a solution to the stated problem over the range of line-drawings tested. Finally, we relate this work to its historical antecedents in the psychological and computer-vision literature. | en_US |
dc.format.extent | 4331597 bytes | |
dc.format.extent | 1589721 bytes | |
dc.language.iso | en_US | |
dc.title | Computer Perception of Three-Dimensional Objects | en_US |
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