Show simple item record

Computer Perception of Three-Dimensional Objects

dc.date.accessioned2004-10-04T15:13:18Z
dc.date.accessioned2018-11-24T10:14:25Z
dc.date.available2004-10-04T15:13:18Z
dc.date.available2018-11-24T10:14:25Z
dc.date.issued1989-08-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6508
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6508
dc.description.abstractWe first pose the following problem: to develop a program which takes line-drawings as input and constructs three-dimensional objects as output, such that the output objects are the same as the ones we see when we look at the input line-drawing. We then introduce the principle of minimum standard-deviation of angles (MSDA) and discuss a program based on MSDA. We present the results of testing this program with a variety of line- drawings and show that the program constitutes a solution to the stated problem over the range of line-drawings tested. Finally, we relate this work to its historical antecedents in the psychological and computer-vision literature.en_US
dc.format.extent4331597 bytes
dc.format.extent1589721 bytes
dc.language.isoen_US
dc.titleComputer Perception of Three-Dimensional Objectsen_US


Files in this item

FilesSizeFormatView
AIM-1136.pdf1.589Mbapplication/pdfView/Open
AIM-1136.ps4.331Mbapplication/postscriptView/Open

This item appears in the following Collection(s)

Show simple item record