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The Behavior Language; User's Guide

dc.date.accessioned2004-10-04T15:31:14Z
dc.date.accessioned2018-11-24T10:14:47Z
dc.date.available2004-10-04T15:31:14Z
dc.date.available2018-11-24T10:14:47Z
dc.date.issued1990-04-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6551
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6551
dc.description.abstractThe Behavior Language is a rule-based real-time parallel robot programming language originally based on ideas from [Brooks 86], [Connell 89], and [Maes 89]. It compiles into a modified and extended version of the subsumption architecture [Brooks 86] and thus has backends for a number of processors including the Motorola 68000 and 68HCll, the Hitachi 6301, and Common Lisp. Behaviors are groups of rules which are activatable by a number of different schemes. There are no shared data structures across behaviors, but instead all communication is by explicit message passing. All rules are assumed to run in parallel and asynchronously. It includes the earlier notions of inhibition and suppression, along with a number of mechanisms for spreading of activation.en_US
dc.format.extent238477 bytes
dc.format.extent399387 bytes
dc.language.isoen_US
dc.titleThe Behavior Language; User's Guideen_US


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