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Recovering Three-Dimensional Structure from Motion with Surface Reconstruction

dc.date.accessioned2004-10-08T20:28:52Z
dc.date.accessioned2018-11-24T10:15:14Z
dc.date.available2004-10-08T20:28:52Z
dc.date.available2018-11-24T10:15:14Z
dc.date.issued1991-12-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6576
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6576
dc.description.abstractWe address the computational role that the construction of a complete surface representation may play in the recovery of 3--D structure from motion. We present a model that combines a feature--based structure--from- -motion algorithm with smooth surface interpolation. This model can represent multiple surfaces in a given viewing direction, incorporates surface constraints from object boundaries, and groups image features using their 2--D image motion. Computer simulations relate the model's behavior to perceptual observations. In a companion paper, we discuss further perceptual experiments regarding the role of surface reconstruction in the human recovery of 3--D structure from motion.en_US
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dc.format.extent3192658 bytes
dc.language.isoen_US
dc.titleRecovering Three-Dimensional Structure from Motion with Surface Reconstructionen_US


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